Game Engine Documentation

The complete technical manual for Gigling Tactics. Understand the deterministic generation engine, combat mathematics, and the ranked economy to dominate the arena.

Overview

Gigling Tactics is a strategic 3v3 auto-battler built on top of the Abstract Chain. It takes your real Gigling Racing NFTs and deterministically converts their racing histories, traits, and rarity into playable trading cards.

Live Data Synchronization: The game automatically syncs your cards with the Gigaverse API every day. If your NFT races more, its card stats will dynamically evolve the next time it's synced.

How to Play

1. Connect
Sign in with your Abstract Global Wallet. No separate account creation is required.
2. Import
Your owned NFTs are automatically indexed and converted into playable cards on the fly.
3. Build
Assemble a 3-card squad. Focus on Faction Synergies and stat composition (e.g., Tank, DPS, Speed).
4. Battle
Enter the Arena. Combat is fully automated—your strategy in squad building determines the outcome.

Card Generation Engine

The generation engine creates stats deterministically. Two core components combine to form the Overall Rating (OVR) of your card. Skill is mathematically weighted higher than Rarity.

Overall Rating Formula
OVR = TraitScore × 0.4 + PerformanceScore × 0.6

The resulting 0-100 composite score is then linearly mapped onto the 40-99 display band. This ensures the full visual range is utilized, preventing all cards from bunching at the mathematical floor.

Trait Score (Rarity)

A base weight derived from the NFT's literal rarity tier, plus a deterministic bonus derived from its traits. Higher rarity guarantees a higher mathematical floor, from a baseline of 15 (Common) up to 100 (Giga).

Performance Score (Skill)

Derived entirely from the NFT's live racing history. The engine normalizes real-world data against caps to prevent flatlining.

  • Win Rate 40% weight
  • Total Wins 25% weight
  • ELO Rating 20% weight
  • Races Run 15% weight

Individual Stats

During combat, a card's OVR is broken down into four foundational battle stats (40 to 99).

Attack

Derived from Finish Range + Win Rate + Offensive Traits. Determines raw damage output.

Defense

Derived from Stamina Range + Race Experience. Mitigates incoming attack damage.

Speed

Derived from Speed/Start Ranges. Determines exactly who attacks first each turn.

Health

Derived from Stamina + Reveals + Experience. Multiplied by 4x in actual combat.

Factions & Synergies

Every Gigling belongs to a faction. Building around factions unlocks team synergies.

Crusader
Attack
Overseer
Speed
Athena
Attack + Defense
Archon
Attack + Defense
Foxglove
Speed + Health
Summoner
Health
Chobo
Attack + Speed
Gigus
Defense + Health
None
Balanced

Active Synergies

Faction Unity
All 3 cards share a faction
+20% to that faction's primary stat
Battle Brothers
2 cards share a faction
+10% to that faction's primary stat
Full Diversity
All 3 factions different
+8% to all stats
War Council
Crusader + Overseer + Archon
+20% team Attack
Nature's Guard
Foxglove + Chobo + Gigus
+15% Defense, +10% Health
Mystic Alliance
Summoner + Foxglove
+10% all stats, bonus crit

Rarities & Specials

A card's rarity mirrors its Gigling's on-chain rarity. Higher rarities not only have a higher stat floor, but they also trigger their Special Attack more frequently and with a higher multiplier.

Common
Every 4th turn
1.0x Dmg
Uncommon
Every 4th turn
1.2x Dmg
Rare
Every 3rd turn
1.4x Dmg
Epic
Every 3rd turn
1.6x Dmg
Legendary
Every 2nd turn
2.0x Dmg
Relic
Every 2nd turn
2.5x Dmg
Giga
Every 2nd turn
3.0x Dmg

Traits & Abilities

Traits are converted directly into battle abilities. Abilities scale up based on the Tier (1-3) of the trait on the NFT.

Last Stand
Clutch
Below 30% HP, Attack +25% up to +50% by tier
Power Surge
Surger
Every 3rd attack deals +50% up to +100% damage
Finishing Blow
Closer
+20% up to +50% damage to targets below 50% HP
First Strike
Fast Start
+20% up to +50% Speed for the first 3 turns
Second Wind
Comeback
Heal 15% up to 35% HP once when dropping below 50%
Iron Guard
Steady
Permanent +10% up to +30% Defense
Wild Card
Volatile
Chance to deal 2x damage, small chance to miss
Rally Cry
Faction Heart
If 2+ allies share a faction, +10% up to +20% all stats

Combat System

Combat plays out automatically over a maximum of 15 turns. Understanding the mathematics of the combat engine is critical to building a winning squad.

1. Turn Order (Speed)

Every turn, the engine sorts all living combatants by their Effective Speed. Speed determines initiative—attacking first is a massive advantage because a dead unit cannot counter-attack.

EffectiveSpeed = BaseSpeed × (1 + TraitBoost) + (Luck ÷ 10)

Note: Luck serves as a micro-tiebreaker when Base Speeds are identical.

2. Damage Resolution

Damage is resolved using a net-difference formula. Defense directly subtracts from incoming Attack power, making highly defensive tanks very difficult to kill without raw DPS.

Damage = Math.max(1, (Attack × SpecialMultiplier) - (Defense × 0.5))

Note: Special attacks (based on rarity) multiply the base Attack before Defense is subtracted, making them devastating.

3. The 15-Turn Limit

Battles are fast and lethal due to the 4x Health multiplier. If the battle reaches turn 15 without a total team wipe, the victor is decided by the highest remaining total team Health percentage.

4. Critical Hits & Luck

Every card has a hidden Luck stat (1-20). The engine rolls a d20 against this stat; a success results in a Critical Hit, dealing 1.5x damage on top of the base calculation.

Ranked Arenas

Gigling Tactics utilizes a rigorous, dynamic matchmaking engine designed to scale with your skill level and prevent easy rating inflation.

Bronze Arena
Opponent range: 40-55 OVR
Standard ELO multipliers
Silver Arena
Opponent range: 55-70 OVR
Moderate ELO multipliers
Gold Arena
Opponent range: 70-85 OVR
High ELO multipliers
Legend Arena
Opponent range: 85-99 OVR
Extreme ELO multipliers
Smart AI Matchmaking

The AI doesn't just pick random cards. It targets your team's strength, then adjusts for your recent win/loss streak—tougher foes when you're winning, easier ones when you're losing—and tightens the match band at higher ELO.

Win Streaks

Sustained win streaks raise the opponent's target OVR (up to +8), so climbing requires genuinely stronger squads—not just volume.

Dynamic ELO Economy

The ranking economy scales with the arena tier you fight in, rewarding climbs into higher brackets.

  • • Victory Reward: +15 to +30 (scales with arena tier)
  • • Defeat Penalty: about half the tier's win value
  • • Draw: +5

Higher tiers grant bigger swings, so consistent high-tier wins climb fastest.

Roadmap

PvP Battles
Real-time head-to-head duels over WebSockets.
Ranked Seasons + Ladder
Competitive seasons with placement, resets and rewards.
Guild System + Guild Wars
Form guilds and battle other guilds for territory.
Card Trading + Marketplace
Trade and sell Gigling cards with other players.
Pack Opening Experience
Cinematic pack reveals to grow your collection.
Tournaments
Bracketed events with prize pools and glory.